CA - Animation Systems Studio 1
Systems Studio is the 3D creation course for Computer Animation. Students go from little to no knowledge of CG to modelling and rigging their own characters. Below is a cross-section of some of the material I've developed over the years. Students develop their skills as 3D artists through a series of iterative exercises that rapidly expand in complexity.
A large portion of my time at Sheridan involved the continued enhancements of the Animation Systems Studio courses. Systems Studio was always a generalist course, a “Jack of all Trades”. It had everything: modelling, lighting, texturing, and rigging. As of this school year (2021-2022), Systems Studio 1 and 2 no longer exist. They've been split into specialized components that will give students more time to explore the various concepts. Although Systems Studio is no more, below are some of the assignments I had developed over the years.
Interstitial Modelling
Bespoke Solutions
A large part of systems is to develop unique solutions for the students. Every student is choosing a different object to model and rig. These characters all need to be able to achieve a variety of movements to meet the performance requirements of the story.
Character Development
Typically, I’ll develop an original character from beginning to end. Taking the students through the character development process ties together design and functionality. Part of this process is to highlight where loops should be placed to avoid poor deformations once the character is rigged.
This particular character (to the left), was developed during the year I was completing my Masters of Digital Media (https://www.kristian-howald.com/masters ) at Ryerson.
Rigging
Animation Systems Studio 2
Systems Studio 2 is a combination of lectures and studio time to develop and complete the Capstone film. The first half of the semester completes the character with the addition of a robust face rig. There are some additional workshops on how to enhance a character through dynamic elements such as nCloth, Xgen Hair, and Dynamic Curves.
The majority of this semester is helping students out with more project-specific questions. The video playing behind here highlights some of the solutions I’ve created.
Whatever it is, the way you tell your story online can make all the difference.
The Face Rig
The face rig is a hybrid of a setup we’ve been using for a while now and Josh Sobel’s face rigging system. I had been moving to a joint-based system almost 10 years ago, however, I discovered Josh’s workflow and realized it worked perfectly with the body rig I had developed.
The face setup and finalizing of the overall rig takes the first 5 weeks of the second semester. Once this is completed we focus on character-specific dynamics. This would include using dynamic curves to control elements like stylized hair, ears, or tails. The remainder of the time is spent with the students, helping them through the process of completing their capstone film.