Animation Systems Studio 2
Systems Studio 2 is a combination of lectures and studio time to develop and complete the Capstone film. The first half of the semester completes the character with the addition of a robust face rig. There are some additional workshops on how to enhance a character through dynamic elements such as nCloth, Xgen Hair, and Dynamic Curves.
The majority of this semester is helping students out with more project-specific questions. The video playing behind here highlights some of the solutions I’ve created.
The Face Rig
The face rig is a hybrid of a setup we’ve been using for a while now and Josh Sobel’s face rigging system. I had been moving to a joint-based system almost 10 years ago, however, I discovered Josh’s workflow and realized it worked perfectly with the body rig I had developed.
Problem Solving
A large portion of Systems Studio 2 is helping students solve some of their more unique problems, whether it’s creating a toon shader for Redshift, or looking at how bespoke rigging issues Studio 2 is always exciting.