Texturing
I'm finally at a stage where I can begin to texture the various components. It has become a slower process than I initially thought, largely due to the amount of existing information in the lower quarter of the temple. I've been hand painting/sculpting each section before I can then go back and apply the hieroglyphs. I haven't had a chance to really use Allegorithmic's Substance Painter before this project, so I thought I would brush up on some new software. It definitely seems to be allowing me to pick up the pace somewhat.Below are some of the elements I've begun to address.
My first attempt at a limestone ended being a little too pink, and had some odd ridging when scrutinized up close.
I've decided to have exterior surfaces more weathered as they would be constantly exposed to the environmental conditions.


The entrance to the first pillar hall.

I've been working through the interior temple this past week.
Trying to figure out which pillars go where.
It has become the proverbial two steps forward, one step back as I find I'm constantly rebuilding elements from where I started.For example, the entire model was built as one continuous shell.
I thought that this would make it easy to texture. This approach ended up making modifications a time consuming and tedious task.Instead, I have been dividing up the various components archetecturally. Which is also taking a little more time than I thought, but the end result will be more structurally accurate.







