Texturing

I'm finally at a stage where I can begin to texture the various components.  It has become a slower process than I initially thought, largely due to the amount of existing information in the lower quarter of the temple.  I've been hand painting/sculpting each section before I can then go back and apply the hieroglyphs.  I haven't had a chance to really use Allegorithmic's Substance Painter before this project, so I thought I would brush up on some new software.  It definitely seems to be allowing me to pick up the pace somewhat.Below are some of the elements I've begun to address. substance_s_screen1My first attempt at a limestone ended being a little too pink, and had some odd ridging when scrutinized up close.Screen Shot 2017-06-25 at 10.24.00 PMI've decided to have exterior surfaces more weathered as they would be constantly exposed to the environmental conditions.
 The entrance to the first pillar hall.entrance_to_pillarHall3.pngDSCF2053lintelI've been working through the interior temple this past week.pillars_1stHall_northTrying to figure out which pillars go where.pillars_1stHall_southpillars_1stHall_north_texturedIt has become the proverbial two steps forward, one step back as I find I'm constantly rebuilding elements from where I started.For example, the entire model was built as one continuous shell.Screen Shot 2017-06-25 at 11.18.57 PMI thought that this would make it easy to texture.  This approach ended up making modifications a time consuming and tedious task.Instead, I have been dividing up the various components archetecturally.  Which is also taking a little more time than I thought, but the end result will be more structurally accurate.replacingTheRoof  
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