Exterior Walls, lighting, and waterspouts...
Exterior Walls
Over the past two weeks I've been texturing walls...lots of walls. I'm trying to stay away from repeating texture tiles typically used in video games. These are relatively quick to implement, but they have "that look". I've opted to paint each wall, I feel this will preserve more of a hand crafted nature of the temple and allows me to stay true to the original block placement (at least those documented). The downside to this approach, is that it's some what tedious, and a little more time consuming. File size could become an issue when dealing with larger 4k textures. The largest file sizes I have so far are around 14 mb for a 4K exterior wall. Because the dimensions are quite large, I've tested converting the original png to a mid range jpeg without noticeable loss in quality, and the file size is significantly smaller....around 2 mb. Once all the textures are finished I'll do a batch conversion on the main texture folder.
Lighting
Lighting still poses some questions. Ranke suggested several ways of allowing natural light into the space. In the 1st pillar hall the main door would allow light to stream in. He believed there was a 13cm gap in the ceiling slabs at the back of the room to allow the darker areas to be illuminated. I added in a row of celestial windows to the 2nd pillar hall.
These could only be placed on the north side of this hall, the south side needed allowances for the stairs to the roof. The 4 storage rooms in the sanctuary had narrow vertical slits in the exterior wall that allowed light to enter. I'm having trouble finding additional means of illumination. Were there oil lamps or some kind?
Waterspouts




